![]() I'm sorry if people who did enjoy it are miffed by our attitude (which is rather over-played for comic effect, tbh), but as we had no involvement in it, none of us has any emotional link to it other than the distant memory of bitterness at the time it all happened. I have tried to play TDR, but I just didn't like the look and feel of the game. Is there any TDR2000 easter egg/pun planned? Come on guys, you can tell me :)Īre you listening to your fans in order to add more content, powerups, etc? I've heard something concerning Solid Granite Pedsįrom some very charming guy called Psyrgery there in the Carmageddon forums. Is Faye Morey returning for Die Anna as well? Are Die Anna or The HawkĬoming back as main protagonists to go with Max Damage/The Eagle at the beginning of the game?Īre you planing to include Carmageddon 2 cars to Reincarnation? Propshafter was (and still is) my favourite, it had the best handling Madman Tony is coming back for more PratCam epicness. What are the minimum system requirements you expect the game to run on? What is the average number of peds you are going to place in each map, are you heading for Carma1 quantity (The Wall, 5k peds) I am aware you don't talk about "this shit", but did you get to play Carmageddon TDR and judge it by yourselves?ĭid you know Torus Games mentioned you in the Credits saying "They were sorry and knew what you guys felt about the franchise" Will the original Carmageddon style cheats be making a return or are you planning to go down the DLC route? Will some of the new cars include something like an original Mini Cooper or Innocenti Mini De Tomaso? ![]() Will the lack of APO be more apparent at the start of the game? Will we see pedestrians that fight back with weapons or as homocide bombers (as a power-up perhaps)? ![]() What are the chances of there being ammo-limited weapon powerups like vehicle-mounted machine-guns that effect only pedestrians or weak / badly-damaged opponents / game enviroment / etc, a Nuke / EMP weapon, GTA2-style Electro-Gun or a weapon that would allow a player in something like a Razorback to take down very tough opponents? Also will the Slaughter Mortar be making a return (albeit this time much more balanced)? Will we be seeing any references to the high-octane 2009 Japanese anime film known as Redline? How many police opponents will there be per game on top of the opponents the player will be racing against and how tough / challenging to take down or aggressive will they be towards both the player and fellow racers? Will there be game modes where players can select their opponents (both fellow racers and police) to make it as hard or easy as they like along with being able to select the number of racer / police opponents per race? Here are my questions on Carmageddon - Reincarnation, most of which are about the replay value. Thanks to everyone who contributed, take care and goodnight! But the time has come for Sim and Dave to wheel me back to the Home, before lockdown. We've answered as many questions as we could - apologies to anyone that we didn't have the time to get around to. AMA!ĮDIT: Well guys, it's been a lovely evening in your company - we've all been laffing here at the great comments, feedback and suggestions. We'll be here for the next two hours to tag team your questions. for me) with fellow team members, Producer Dave (Trifle) Hosier, and Sim (Simista) McDermott. I'm here tonight (and I mean tonight, it's late. We're currently running a Kickstarter campaign to help fund Carma:R to its first release in Feb. I've been working on the project with a small team at Stainless, since we bought back the IP rights to the Carmageddon brand near the end of 2010. Hi, I'm Neil (nobby) Barnden, co-founder of Stainless Games and Exec Director on Carmageddon: Reincarnation.
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